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Tips & Tricks was a video game magazine published by For most of its existence, the publication was devoted almost exclusively to and for popular . It began as a spin-off from VideoGames magazine, which in itself morphed out. VG&CE and VideoGames, like Tips & Tricks, were published by LFP following the purchase ST-LOG and other computer magazines from publishers Michael DesChenes & Lee Pappas in the late 1980s.
Tips & Tricks originated as a spinoff from the monthly "Tips & Tricks" section magazine. Because VideoGames & Computer Entertainment itself grew out of the monthly "Video Game Digest" column in magazine, Tips & Tricks was technically the longest-running publication in a succession of related magazines that originated with the first issue of January 1981 - nine months before the publication of which are generally considered to be the world's first video-game magazines. When the final issue of Tips & Tricks Codebook appeared on newsstands in February 2011, it marked the end of a series of print magazines that had covered the video-game industry for 30 consecutive years.
Tips & Tricks' Editor-In-Chief, Chris Bieniek, was featured in a July 2014 interview,detailing the history of the publication.
Often referring to itself as "The #1 Video-Game Tips Magazine," Tips & Tricks was known for its strategy guides or walkthroughs for contemporary console and portable games. Each issue also included an index of button codes and passwords, alphabetized by game title and sorted by console. The magazine was also noteworthy for its "lifestyle" content, in which a particular aspect of would be discussed at length by a regular columnist. Some of these were devoted to a specific game or game series while others spotlighted video game-related action figures, comics, music and movies.
Tips & Tricks was a monthly devoted to the subjects of video game and lifestyle content. Unlike most video game magazines, it did not include critical reviews of video games and was not a primary source of video game industry news. Instead, it focused on gameplay instructions and hidden relating to games that its readers might have already purchased.
The expression day job is often used for a job one works in order to make ends meet while performing low-paying (or non-paying) work in their preferred . Archetypal examples of this are the woman who works as a waitress (her day job) while she tries to become an , and the who works as a in the off season because he is currently only able to make the roster of a team.
While many people do hold a full-time occupation, "day job" specifically refers to those who hold the position solely to pay living expenses so they can pursue, through low paying entry work, the job they really want (which may also be during the day). The phrase strongly implies that the day job would be quit, if only the real vocation paid a living wage.
The phrase "don't quit your day job" is a humorous response to a poor or mediocre performance not up to professional caliber. The phrase implies that the performer is not talented enough in that activity to be able to make a career out of it.
Getting a first job is an important in many The youth may start by doing or working for a . In many countries, school children get summer jobs during the longer . Students enrolled in can apply for or to further enhance the probability of securing an upon graduation.
summarize a person's education and job experience for potential . Employers read job candidate résumés to decide whom to for an open position.
Workers often talk of "getting a job", or "having a job". This of a "job" as a possession has led to its use in slogans such as "money for jobs, not bombs". Similar conceptions are that of "land" as a possessio as a possession.